117. Populating Next Right Pointers in Each Node II

Difficulty:
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Problem

Given a binary tree

struct TreeLinkNode {
  TreeLinkNode *left;
  TreeLinkNode *right;
  TreeLinkNode *next;
}

Populate each next pointer to point to its next right node. If there is no next right node, the next pointer should be set to NULL.

Initially, all next pointers are set to NULL.

Note:

Example:

Given the following binary tree,

    1
   /  \
  2    3
 / \    \
4   5    7

After calling your function, the tree should look like:

     1 -> NULL
   /  \
  2 -> 3 -> NULL
 / \    \
4-> 5 -> 7 -> NULL

Solution 1

/**
 * Definition for binary tree with next pointer.
 * function TreeLinkNode(val) {
 *     this.val = val;
 *     this.left = this.right = this.next = null;
 * }
 */

/**
 * @param {TreeLinkNode} root
 * @return {void} Do not return anything, modify tree in-place instead.
 */
var connect = function(root) {
  var stack = [];
  var tmp = null;
  var node = null;
  var next = null;
  var level = 0;

  if (root) stack.push([root, 0]);

  while (stack.length) {
    tmp = stack.shift();
    node = tmp[0];
    level = tmp[1];

    next = stack[0] && stack[0][1] === level ? stack[0][0] : null;

    node.next = next;

    if (node.left) stack.push([node.left, level + 1]);
    if (node.right) stack.push([node.right, level + 1]);
  }
};

Explain:

nope.

Complexity:

Solution 2

/**
 * Definition for binary tree with next pointer.
 * function TreeLinkNode(val) {
 *     this.val = val;
 *     this.left = this.right = this.next = null;
 * }
 */

/**
 * @param {TreeLinkNode} root
 * @return {void} Do not return anything, modify tree in-place instead.
 */
var connect = function(root) {
  var now = root;
  var cur = null;
  var tmp = null;
  var last = null;
  while (now) {
    tmp = new TreeLinkNode(0);
    last = tmp;
    cur = now;
    while (cur) {
      if (cur.left) { last.next = cur.left; last = last.next; }
      if (cur.right) { last.next = cur.right; last = last.next; }
      cur = cur.next;
    }
    now = tmp.next;
  }
};

Explain:

nope.

Complexity: